Wednesday 27 March 2013

SimCity: The Story So Far


So, SimCity got it's release, after a 10 year wait. Fans of the series were excited. I was excited! Following the game’s development, from its announcement back on March 5 2012,  all the way up to its release a couple of weeks ago, only added to my excitement and eagerness to get stuck into this new version of my favourite city-builder. With the new Glassbox engine and the simplistic-looking interface of the game, it was set to be a major week for budding city planners - and it was major, for many reasons. It's just that not all of those reasons were good.

Friday 15 March 2013

The Web-Head Vs The Dark Knight; A Batman: Arkham Asylum Review

Up until 2009, Spider-Man was my all-time favourite super hero and Spider-Man 2 was my favourite super hero video game. It was open-world, and if you found yourself tiring of the story or the side-missions, you could simply veer off in any direction you pleased and web-sling to your heart’s content. You could actually see the webs sticking to the buildings and, unlike Spider-Man games since, if there was no building there to swing from then you couldn’t swing – which made it all the more challenging and immersive. My friends and I would spend hours just swinging amongst the high-rises of virtual New York city, taking turns to execute humanly impossible manoeuvres between narrowly-spaced buildings, passing the controller only when we ended up stuck to the side of a skyscraper like a bug on a windscreen.