Gaming is my hobby, my passion, my release; by blogging about my exploits through the virtual nether regions of the pixelated worlds I explore, I figured it would be something a little more constructive to divide my time with. Aside from a gamer, I am also a boyfriend, photographer and cat lover. I hope you enjoy my wordsmithery and find something you can relate to or at least be entertained and informed by.
Wednesday, 27 March 2013
SimCity: The Story So Far
So, SimCity got it's release, after a 10 year wait. Fans of the series were excited. I was excited! Following the game’s development, from its announcement back on March 5 2012, all the way up to its release a couple of weeks ago, only added to my excitement and eagerness to get stuck into this new version of my favourite city-builder. With the new Glassbox engine and the simplistic-looking interface of the game, it was set to be a major week for budding city planners - and it was major, for many reasons. It's just that not all of those reasons were good.
Labels:
controversy,
DRM,
EA,
impressions,
launch,
Maxis,
SimCity
Friday, 15 March 2013
The Web-Head Vs The Dark Knight; A Batman: Arkham Asylum Review
Up
until 2009, Spider-Man was my all-time favourite super hero and Spider-Man 2
was my favourite super hero video game. It was open-world, and if you found
yourself tiring of the story or the side-missions, you could simply veer off in
any direction you pleased and web-sling to your heart’s content. You could
actually see the webs sticking to the buildings and, unlike Spider-Man games
since, if there was no building there to swing from then you couldn’t swing –
which made it all the more challenging and immersive. My friends and I would
spend hours just swinging amongst the high-rises of virtual New York city,
taking turns to execute humanly impossible manoeuvres between narrowly-spaced
buildings, passing the controller only when we ended up stuck to the side of a
skyscraper like a bug on a windscreen.
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