It's out and it’s free to play! Gazillion Entertainment's Marvel Heroes is the latest in a pile of
Free to Play action-RPGs. As you've no doubt guessed, it's set in the Marvel
Universe, allowing you to take on the guise of one of many popular superheroes.
I've spent a few hours delving into the game to bring you my first impressions.
Gaming is my hobby, my passion, my release; by blogging about my exploits through the virtual nether regions of the pixelated worlds I explore, I figured it would be something a little more constructive to divide my time with. Aside from a gamer, I am also a boyfriend, photographer and cat lover. I hope you enjoy my wordsmithery and find something you can relate to or at least be entertained and informed by.
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Wednesday, 5 June 2013
Marvel Heroes: First impressions
Labels:
first,
Free to play,
games,
Heroes,
impressions,
Marvel
Civ V: How it's helped my relationship
My girlfriend is at Uni; she has been there for almost 2 years, with the odd break every so often where she gets to come home. It's tough, being away from the one you love, but certain things help when missing them. Sure, there is the usual phone/Skype calls, and visiting one another... But one thing that has helped, is multiplayer, namely Sid Meier's Civilization V multiplayer.
Labels:
Civ,
Civilization,
game,
games,
girlfriend,
multiplayer,
relationship,
V
Sunday, 2 June 2013
New Frontiers: Welcome to the world of indie games
I'd never appreciated an indie game until recently. Sure, I'd played a few –
FTL: Faster Than Light, Deadlight (which I've reviewed), and Limbo - but until
my recent purchases of Mark of the Ninja and Monaco, I never really had that
feeling of “Wow, this could actually be one of my favourite games, up there
with the rest of the bigger budget triple-A titles I've come to love over the
years.”
This comes at a good time. Lately, spending £30-£40 on bigger titles has left me feeling hard done by; instead, I wait for them to be included in a Steam sale or pick them up second-hand in a store. But indie games are cheaper, ranging from anywhere between £5-£20 at launch, yet containing just as much fun and content as the big titles.
This comes at a good time. Lately, spending £30-£40 on bigger titles has left me feeling hard done by; instead, I wait for them to be included in a Steam sale or pick them up second-hand in a store. But indie games are cheaper, ranging from anywhere between £5-£20 at launch, yet containing just as much fun and content as the big titles.
Saturday, 1 June 2013
Going Live: Livestreaming on Twitch.tv
Greetings avid blog readers. As the title suggests, I have ventured to the lands of livestreaming via Twitch.tv. I tried it out this morning, whilst playing Super Puzzle Platformer Deluxe, and all seems to be working ok.
Friday, 24 May 2013
Chivalry: Medieval Warfare - Free Weekend
Good morrow m'lord, doth thou yearn for bloody battles and castle sieges? Yes? Well look no further than Steam's latest free weekend!
That's right, Steam is at it again, with it's free weekend for Chivalry: Medieval Warfare. This game was released in October 2012, and although I'd seen snippets of game footage and screenshots, I wasn't tempted enough to pick up a copy, until today.
Labels:
chivalry,
first person,
free weekend,
game,
games,
medieval,
sale,
steam,
warfare
Friday, 15 March 2013
The Web-Head Vs The Dark Knight; A Batman: Arkham Asylum Review
Up
until 2009, Spider-Man was my all-time favourite super hero and Spider-Man 2
was my favourite super hero video game. It was open-world, and if you found
yourself tiring of the story or the side-missions, you could simply veer off in
any direction you pleased and web-sling to your heart’s content. You could
actually see the webs sticking to the buildings and, unlike Spider-Man games
since, if there was no building there to swing from then you couldn’t swing –
which made it all the more challenging and immersive. My friends and I would
spend hours just swinging amongst the high-rises of virtual New York city,
taking turns to execute humanly impossible manoeuvres between narrowly-spaced
buildings, passing the controller only when we ended up stuck to the side of a
skyscraper like a bug on a windscreen.
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